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It is 2023 why does footprint design still suck

MacroFab Engineering Podcast #362

It is 2023, Why Does Footprint Design Still Suck?

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January 20, 2023, Episode #362

Why is there such a disconnect between component datasheet drawings and EDA footprint layout tools? Stephen and Parker dive into this on this podcast.

First R2R bill passes and it is…

  • NY gov Kathy Hochul signed into law one of the first R2R bills
  • Hochul agreed to sign the bill with some last minute changes
  • Hochul wrote in a memo that the legislation, as it was originally drafted, “included technical issues that could put safety and security at risk, as well as heighten the risk of injury from physical repair projects.”
  • Changes
    • Stripping requirement for OEMs to provide to the public any passwords, security codes or materials to override security features
    • bundle “assemblies of parts” instead of just the specific component actually needed for a DIY repair if “the risk of improper installation heightens the risk of injury.”
  • Applies to devices built or sold in New York after july 1st
  • the bill’s revised language excludes enterprise electronics, such as those that schools, hospitals, universities and data centers rely on

Designing new Footprints in the year 2023. Why does this still suck?

  • As Electrical engineers that dabble in mechanical design
  • New footprints are one of the leading causes of a prototype or first article run going wrong
  • EDA Tools do absolute coordinates
  • Mechanical Tools do “dimensioning”

About the Hosts

Parker dillmann
  Parker Dillmann

Parker is an Electrical Engineer with backgrounds in Embedded System Design and Digital Signal Processing. He got his start in 2005 by hacking Nintendo consoles into portable gaming units. The following year he designed and produced an Atari 2600 video mod to allow the Atari to display a crisp, RF fuzz free picture on newer TVs. Over a thousand Atari video mods where produced by Parker from 2006 to 2011 and the mod is still made by other enthusiasts in the Atari community.

In 2006, Parker enrolled at The University of Texas at Austin as a Petroleum Engineer. After realizing electronics was his passion he switched majors in 2007 to Electrical and Computer Engineering. Following his previous background in making the Atari 2600 video mod, Parker decided to take more board layout classes and circuit design classes. Other areas of study include robotics, microcontroller theory and design, FPGA development with VHDL and Verilog, and image and signal processing with DSPs. In 2010, Parker won a Ti sponsored Launchpad programming and design contest that was held by the IEEE CS chapter at the University. Parker graduated with a BS in Electrical and Computer Engineering in the Spring of 2012.

In the Summer of 2012, Parker was hired on as an Electrical Engineer at Dynamic Perception to design and prototype new electronic products. Here, Parker learned about full product development cycles and honed his board layout skills. Seeing the difficulties in managing operations and FCC/CE compliance testing, Parker thought there had to be a better way for small electronic companies to get their product out in customer's hands.

Parker also runs the blog, longhornengineer.com, where he posts his personal projects, technical guides, and appnotes about board layout design and components.

Stephen Kraig
  Stephen Kraig

Stephen Kraig began his electronics career by building musical oriented circuits in 2003. Stephen is an avid guitar player and, in his down time, manufactures audio electronics including guitar amplifiers, pedals, and pro audio gear. Stephen graduated with a BS in Electrical Engineering from Texas A&M University.

Special thanks to whixr over at Tymkrs for the intro and outro!

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