
MacroFab Engineering Podcast #255
Fifth Annual MacroFab Star Wars Christmas Special – Neo Jedi
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December 16, 2020, Episode #255
Parker
- SPACE TRASH in Star Wars
- Recently ESA commissioned the world’s first space debris removal
- ClearSpace-1 which will launch in 2025
- Would space trash be a concern for the galaxy far far away?
- I don’t think the Empire cares all too much about space garbage since they just jettison everything before jumping to hyperspace as seen in Empires Strikes Back.
- If it was merely a case of if space was just big enough that dumping trash didn’t matter then this wouldn’t be a problem. The universe is “infinite” thus infinite space for GARBAGE!
- Maybe space trash ends up collecting into large space planets of trash like the floating trash islands on Earth’s oceans.
- But what about dumping space trash near populated planets like Coruscant?
- Or near hyperspace lanes near planets? Slam into the space garage!
- An array of garage would probably be just as dangerous to fly though as the Asteroid Field in Empires.
- In the legends or non canon StarWars literature you have the Squibs
- The imperials provided Squib salvage vessels with the locations of Imperial dumpsites so it can be collected
- Recently ESA commissioned the world’s first space debris removal
- Traveling through the planets CORE
- Boss Nass sends our heroes through the core of Naboo as it is the fastest way to get to the other side of the planet with the Trade Federation on the surface
- Could there be a water filled tunnel through the core of a planet to facilitate faster travel? Better call Elon and the Boring Company
- Limit on the depth of a liquid water ocean?
- Phase change diagram of water
- Liquid water transforms to solid ice around 92000 psi
- At a depth of 1200 miles the weight of the water would turn the water into solid ice given the specifications of an Earth size planet. Deepest point on Earth is 6.8 miles so James Cameron has a bit of ways to go
- Naboo has a radius of 7456 miles so water would pressure solid if Naboo was a “water core” world
- If Naboo was a molten core then the core would need to be around 1400 degrees Fahrenheit to keep the water from going solid. Dunno if the Bongo could survive that temperature?
Stephen
- Star wars and the matrix are the same universe
- Long long time ago in a galaxy….
- Perhaps a different version of matrix
- In the matrix revolutions and the matrix reloaded
- 6 different versions of the matrix before they landed on 1999
- Faster than light travel
- Fundamental forces different
- The force is a glitch?
- Ancient religion – this was a method of understanding
- People could openly demonstrate their “force” because it had a religious aspect to it.
- The matrix was ok with this because it still kept the farce
- Neo
- Neo exhibits all of the same characteristics of a jedi
- Quick reaction
- Almost aware of the future
- In touch with surroundings
- Ability to modify environment
- Neo is a jedi – a “neo jedi”
- This force is just the manipulation of the underlying code
- Original jedi could have played along because that is what society could handle
- Neo exhibits all of the same characteristics of a jedi
- Amban phase-pulse blaster
- Jawa gets vaporized
- Three gigajoules of death-ray to entirely vaporize a person
- Jawa specifications
- Average mass = 30kg
- Assuming the same general chemical makeup of a jawa is that of a human
- Average human mass is 62kg
- So half the vaporization energy is required to vaporized a jawa than a human
- 1.5 gigajoules
About the Hosts

Parker Dillmann
Parker is an Electrical Engineer with backgrounds in Embedded System Design and Digital Signal Processing. He got his start in 2005 by hacking Nintendo consoles into portable gaming units. The following year he designed and produced an Atari 2600 video mod to allow the Atari to display a crisp, RF fuzz free picture on newer TVs. Over a thousand Atari video mods where produced by Parker from 2006 to 2011 and the mod is still made by other enthusiasts in the Atari community.
In 2006, Parker enrolled at The University of Texas at Austin as a Petroleum Engineer. After realizing electronics was his passion he switched majors in 2007 to Electrical and Computer Engineering. Following his previous background in making the Atari 2600 video mod, Parker decided to take more board layout classes and circuit design classes. Other areas of study include robotics, microcontroller theory and design, FPGA development with VHDL and Verilog, and image and signal processing with DSPs. In 2010, Parker won a Ti sponsored Launchpad programming and design contest that was held by the IEEE CS chapter at the University. Parker graduated with a BS in Electrical and Computer Engineering in the Spring of 2012.
In the Summer of 2012, Parker was hired on as an Electrical Engineer at Dynamic Perception to design and prototype new electronic products. Here, Parker learned about full product development cycles and honed his board layout skills. Seeing the difficulties in managing operations and FCC/CE compliance testing, Parker thought there had to be a better way for small electronic companies to get their product out in customer's hands.
Parker also runs the blog, longhornengineer.com, where he posts his personal projects, technical guides, and appnotes about board layout design and components.

Stephen Kraig
Stephen Kraig began his electronics career by building musical oriented circuits in 2003. Stephen is an avid guitar player and, in his down time, manufactures audio electronics including guitar amplifiers, pedals, and pro audio gear. Stephen graduated with a BS in Electrical Engineering from Texas A&M University.
Special thanks to whixr over at Tymkrs for the intro and outro!
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